AI Insights · Timothy · October 2021
Top 5 Platformer Games on Android in Europe Q3 2021
Explore the performance of the top 5 platformer games on the Android platform in Europe during Q3 2021. Discover trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 platformer games on the Android platform in Europe demonstrated notable trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Subway Surfers
Subway Surfers experienced a peak in weekly revenue at around $17.6K in early August, followed by a gradual decline to approximately $10.4K by the end of September. Weekly downloads showed a downward trend from about 469K in mid-July to 327K by late September. The game’s weekly active users saw a significant drop from 10.4M in mid-July to 6.9M by the end of the quarter.
Sonic Forces: PvP Battle Race
In Q3 2021, Sonic Forces: PvP Battle Race saw its weekly revenue fluctuate, peaking at around $11.2K in late June and ending the quarter at approximately $7.4K. Weekly downloads showed a slight increase towards the end of the quarter, rising from about 70K in late June to 73K at the end of September. The game’s weekly active users remained relatively stable, hovering around 600K to 650K throughout the quarter.
Geometry Dash
Geometry Dash maintained a consistent weekly revenue, averaging around $7.8K throughout the quarter. Weekly downloads showed an upward trend, increasing from about 6.2K in late June to 9.3K by the end of September. The game’s weekly active users remained steady, fluctuating slightly around 230K to 240K.
Crash Bandicoot: On the Run!
Crash Bandicoot: On the Run! saw its weekly revenue decline from approximately $10.4K in early July to $8.1K by the end of September. Weekly downloads fluctuated, peaking at around 75K in late June and settling at about 44K by the end of the quarter. The game’s weekly active users decreased from 661K in late June to 409K by the end of September.
CookieRun: OvenBreak
CookieRun: OvenBreak experienced a peak in weekly revenue at around $8.4K in late June, followed by fluctuations and ending the quarter at approximately $7.9K. Weekly downloads showed a significant increase from about 5.6K in late June to 26.4K by the end of September. The game’s weekly active users also saw a substantial rise from 34.1K in late June to 52K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.